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Game Art Courses

Learn Game Art Techniques and Tools

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    • Cascadeur Animation Basics
Posted on April 8, 2019November 27, 2022 by cgmascot

Protected: Substance Pipeline – Modeling for Texturing

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CategoriesSubstance Pipeline

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Previous PostPrevious Substance Basics – Interface and Tool Basics
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  • Substance Pipeline
    • Substance Pipeline – Intro
    • Substance Pipeline – Modeling for Texturing
    • Substance Pipeline – UV-mapping
    • Substance Pipeline – Prepare mesh for Substance
    • Substance Pipeline – Workflow in short
    • Substance Pipeline – Getting started
    • Substance Pipeline – Quick Materials
    • Substance Pipeline – Materials

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Game Art Courses is training material for the courses Niko teaches.  Idea is that they key information is here to revisit and keep learning from.

Copyright Niko Mäkelä 2019

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