Skip to content

Game Art Courses

Learn Game Art Techniques and Tools

  • Home
  • About
  • Sculpt
    • Zbrush Workflow
    • Zbrush Characters
    • Zbrush-Substance-Game
  • Substance
    • Substance Basics
    • Substance Pipeline
  • Links
  • Animation
    • Cascadeur Animation Basics
Posted on April 3, 2019November 27, 2022 by cgmascot

Protected: Substance Basics – Interface and Tool Basics

This content is password protected. To view it please enter your password below:

CategoriesSubstance Basics

Post navigation

Previous PostPrevious Substance Basics – Prepare mesh for Substance
Next PostNext Substance Pipeline – Modeling for Texturing
  • Substance Basics
    • Substance Basics – Intro
    • Substance Basics – PBR Intro
    • Substance Basics – Workflow in Short
    • Substance Basics – Interface and Tool Basics
    • Substance Basics – Prepare mesh for Substance
    • Substance Basics – Setup Project
    • Substance Basics – Baking and Normal Export
    • Substance Basics – Paint Height Details and Combine to Normal map
    • Substance Basics – Bake Mesh Maps
    • Substance Basics – Placing Materials

Search

About This Site

Game Art Courses is training material for the courses Niko teaches.  Idea is that they key information is here to revisit and keep learning from.

Copyright Niko Mäkelä 2019

Search

  • Facebook
  • Email
Proudly powered by WordPress