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Game Art Courses

Learn Game Art Techniques and Tools

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Category: Substance

Substance Painter Basics & Workflow for Games

Posted on April 11, 2019November 27, 2022

Protected: Substance Pipeline – Intro

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Posted on April 8, 2019November 27, 2022

Protected: Substance Pipeline – Modeling for Texturing

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Posted on April 24, 2019November 27, 2022

Protected: Substance Pipeline – UV-mapping

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Posted on April 24, 2019November 27, 2022

Protected: Substance Pipeline – Workflow in short

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Posted on April 13, 2019November 27, 2022

Protected: Substance Pipeline – Prepare mesh for Substance

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Posted on April 24, 2019November 27, 2022

Protected: Substance Pipeline – Getting started

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Posted on April 24, 2019November 27, 2022

Protected: Substance Pipeline – Quick Materials

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Posted on April 24, 2019November 27, 2022

Protected: Substance Pipeline – Materials

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Posted on March 31, 2019November 27, 2022

Protected: Substance Basics – Intro

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Posted on April 1, 2019November 27, 2022

Protected: Substance Basics – PBR Intro

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About This Site

Game Art Courses is training material for the courses Niko teaches.  Idea is that they key information is here to revisit and keep learning from.

Copyright Niko Mäkelä 2019

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